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The Digital Arts Initiative is spearheaded by the Hixson-Lied College of Fine and Performing Arts and is a collaborative effort among faculty from the Department of Art and Art History, the Johnny Carson School of Theatre and Film, and the Glenn Korff School of Music to provide interested students from all majors hands-on experience applying current technology to the arts.

Students at the University of Nebraska–Lincoln interested in the potential of collaboration with their peers in art, music, theatre, film, computer science, and related areas may also enjoy a focused study in digital arts. By expanding the student’s understanding of the application of technology in the arts, the Digital Arts Initiative will enhance the student’s creative options within their major. These elective classes will bring together students from various disciplines to share their unique perspectives. 一只猫加速器 include professionals who are committed to helping students achieve their full artistic and technical potential. Standards are rigorous, and expectations are high.

Of special note to Art students: all Digital Arts Initiative courses (even those without Art prefixes) count as studio credit.

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THEA 282 – Digital Video Production

MW 11:30-1:20

Chris Irvin

This course is an introduction to digital video production. The student will learn basic camera, sound and lighting technique, as well as elementary story structure. Students will learn concepts of shot composition, shot sequences, movement, pacing and timing. They will also learn the basics of preproduction, production and postproduction. Participants will develop many basic production skills and will be introduced to conceptualizing, planning, storyboarding, directing and editing. Students will be introduced to Digital Non-Linear Editing (DNLE). Students will also learn about traditional and new distribution possibilities, including delivery to large screen, mobile devices and the internet.

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MUSC 350 – Film Scoring and Creative Sound Design

MW 1:30-2:45

Tom Larson

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ARTS 291Q – Special Topics in Digital Arts: Introduction to 3D computer graphics

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Chris Irvin

This introductory course will examine the rise of 3D computer graphics as an art creation tool, including its use beyond the traditional formats of video games and visual effects. We will also explore how contemporary artists are using 3D computer graphics within their work.

Students will gain basic knowledge of modeling techniques, texture mapping, and lighting within a 3D environment. Topics include modeling of organic and non-organic objects, character creation, 3D printing, and art creation utilizing 3D computer graphics.


MUSC 283 – Music Technology: Foundations of Audio Recording and Production

TR 11:00-12:15

Tom Larson

Introduction to the basic theory, practice, and procedures involved in recording and producing music in the modern digital audio production suite. Principles of sound, acoustics, and the fundamentals of DAW (Digital Audio Workstation) software and hardware (microphones and mixing consoles).

Non-DAI Courses

MUSC 189H (sec 03) - The 21st Century Scholar/Artist: Digital Music Creation

TR 12:30-1:45

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Spring 2024

THEA 368: Digital Media Production

MW 11:30-1:15

Chris Irvin

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PHOT 365: Time Based Media

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This course explores various media that integrate a time component, including but not limited to video, stop-motion, and sound art. The content of this course builds on PHOT 161/261 and requires that students are familiar with using cameras and Adobe Creative Cloud.

MUSC 282: Introduction to Composition and Digital Production

TR 12:30-1:45

Joshua Spaulding

Fundamentals of music composition with attention to creating original music in digital mediums especially via MIDI and software instruments. Theory and practice in the musical creative process including developing unique and creative ideas and techniques for reworking those musical ideas towards a finished composition.

ARTS 291Q – Special Topics in Digital Arts: Introduction to 3D computer graphics

TR 2:00-4:50

Chris Irvin

This introductory course will examine the rise of 3D computer graphics as an art creation tool, including its use beyond the traditional formats of video games and visual effects. We will also explore how contemporary artists are using 3D computer graphics within their work.

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The Digital Arts Initiative is spearheaded by the Hixson-Lied College of Fine and Performing Arts and is a collaborative effort among faculty from the Department of Art and Art History, the Johnny Carson School of Theatre and Film, and the 快喵加速器 to provide interested students from all majors hands-on experience applying current technology to the arts.

Students at the University of Nebraska–Lincoln interested in the potential of collaboration with their peers in art, music, theatre, film, computer science, and related areas may also enjoy a focused study in digital arts. By expanding the student’s understanding of the application of technology in the arts, the Digital Arts Initiative will enhance the student’s creative options within their major. These elective classes will bring together students from various disciplines to share their unique perspectives. Faculty members include professionals who are committed to helping students achieve their full artistic and technical potential. Standards are rigorous, and expectations are high.